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best class for annette maddening

She sort of fell off in late game, but training the meme-build of mortal savant allowed her to be a backup healer while still providing some damage. Unsurprisingly, Edelgard was a top-performer throughout the game. She ended up having fairly solid Strength and was my first S+ weapon rank unit which solidified her high damage. Upload or insert images from URL. For the Paladin build, he would get 5 levels of Cavalier, then 25 levels of Paladin. Rally Speed and Strength is not a trivial combination, I'd say it's OP even. I prefer lord. Would you do something different to improve your build? He had solid Prt and Rsl and I didn't worry too much if he was the target of a monster after using a gambit. By this I mean how a character build might fit into the context of a full team or how they might synergize with each other. This is pretty much on point. I also use Annette as my main mage which I think should be standard but I read a lot of people make her a dancer? Class Progression: Soldier>Brigand>Pegasus Knight>Falcon Knight For example what did the team look like in Ch 12/13? With LanceBreaker and a high Def, Edie shrugged off all Pegasus Knights and Paladins even up to the end game. Dorothea: Lv43 Dancer. But even still, she wasn't without use and could make a difference though her ability to ORKO faded away faster than I would have liked. In my playthrough using Wyvern Lord Annette, she was very similar to a standard mage in terms of utility. Mercedes is the best healer in the game. Say, if I make Hilda an archer at level 20, and by the time she masters the archer skill (the +20 aiming) she would've raised at least 5 levels as a archer, not a brigand. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Dorothea has the best overall spell list in the base game between Reason and Faith, though she lacks the punch of a high magic stat. I didn't get very good defense or resistance on her, so she was stuck in player phase only for a long time. Noble>monk>mage>warlock until dark merchant> WL. She was immediately a powerful physical contender and actually could make enemies ping off of her at end game, while not being doubled. What is the best class for Annette? End: Support, Dorothea is a great dancer with a decent spell list. His stats just never really took off like some of my other units but thankfully because of Swift Strikes he was still wonderfully proficient at ORKO annoying enemies. Mid: Damage/Healing Snipers are good anti-air units and Hunter's Volley is obviously good. Working on heavy armor so he can equip Aegis Shield with little speed penalty later. It depends on whether you prefer double darks or +10 heals. I switched between the Fetters and Kadmos to give her more movement and more Def when necessary. Browse Mercedes-Benz SL-Class vehicles in Berkeley, IL for sale on Cars.com, with prices under $99,990. Fire Emblem as a franchise is well known for having one or two disproportionatelystrong characters in the party at the start of the game, only for them to fall off in utility as it progresses. he other question that tends to nag me as someone trying Maddening for the first time, is "okay, xyz may be the best build for said character, but does that mean they'll be useless if I try something different? Lorenz was my 13th unit and I had him trained up to be nearly the same level as the rest of the party but ultimately found more value in having him as an Adjutant to Ferdinand and therefore Thyrsus was freed up. Yes! If you go Wyvern Lord, train him in Brigand to get Death Blow to up his strength. And if you are in NG+ giving him the Crest riegan with Failnaught makes him even more OP. I very often used Edelgard to bait enemies such as assassins, swordmastersand Pegasus knights because she was largely untouchable by them and being doubled didn't matter when she couldn't be hurt. I also recruited Anna for access to her Paralogue and secret shop access and as this is Crimson Flower I used Jeritza as I did not get to use him the first time I played Crimson Flower. Especially since people might want to discuss your build, but since we can link to specific comments as well, feel free to post in this thread if you prefer. Byleth was fairly strong throughout the game but started to fall-off in damage near the last 3rd of the game when his speed and defense just were not good enough anymore. Create an account to follow your favorite communities and start taking part in conversations. Because I'm pretty sure it is. Its possible for more than 1 character to satisfy more than of my core archetypes in which case that opens up more room for other builds. She hit several Magic stat boosts on level up pretty early and was the only one with a 3 range attack through Thoron for quite some time. Very interesting team you've got there. Those are very standard builds for your characters, and there's nothing wrong with that. All things related to Fire Emblem: Three Houses & Fire Emblem Three Hopes! Best class option for Annette is dark knight as it gives her the most movement for dance gambit/rallies while still providing some magic utility. I believe her relic is Azure Moon locked. can i drink water between suprep doses. Frankly I think if a character is that strong early on but suddenly becomes poor towards the end it would be poor design from the developers. That said, you do need to keep an eye on enemy action speed, as occasionally it is beneficial to unequip the Aegis Shield to remove the action speed penalty. All three are pretty good but I don't think she benefits that much from Gremory since her Faith spells aren't very special. List of Contents Unit Tier List S Tier Characters A Tier Characters B Tier Characters C Tier Characters Tier List Criteria Annette is, no joke, best as a Wyvern Lord. For awhile, Lorenz occupied her place on the team because I was able to get him much earlier but ultimately decided I preferred another archer over another magic user and Lorenz had the utility of being paired up with Ferdinand for a Mt boost. Sniper's probably best for Maddening, but I have the most fun with Wyvern Lord Ashe. +10-20 hit/crit/mt etc. F!Byleth - Falcon Knight (primary weapon Sword), Route Lord - Claude as a Barbarossa, Dmitiri as a Great Lord, Edelgard as a Wyvern Lord, Lysithea - Valkyrie (Gremory with no DLC), Constance - Dark Flier (replace with Gremory Dorothea if no DLC), Hapi - Valkyrie (replace with Bishop Mercedes if no DLC), War Master slot (Balthus, Felix, or Raphael), Physical fighter slot - (Assassin Felix, Swift Strikes Ferdinand/Sylvain/Seteth, or additional Sniper). Often, the optimal builds advice comes off to someone like me as "if you do anything else you're not gonna make it". Oh yes most of my team does follow fairly standard builds. I don't use this combo too often but it can come in handy in situations like this when the only thing I want to do this turn is to bait. You can make ballpark estimations for expected stat growth by looking at the growth rates for individual classes and making an educated guess at how long each unit will be in each class. I've been switching the speed ring between him and Byleth up until now but I just got my evade ring from Ch13 so I'll take your advice and stick that on him . Annette has a rally ability that further boosts physical ability and survivability; Str and Speed both help you get double hits or avoid getting double hit, then her rally Res makes enemy mages less effective. He also turned out with great Charisma and so had some potent gambit usage throughout the game. CF was my first route though I only played it on normal. I don't know if she's Mag-blessed but that's the kind of thing that we might be able to find out if we had more example end game builds/stats in this list to compare with . All this information is made easily visible if you take a snapshot of your character's information screen in battle from either the Inventory page or Battalion page. Let me tell you about this boy. I don't think there's too much remarkable about the magic user builds. You can post now and register later. Hes also a monster with a bow and tends to ORKO enemies using an Iron Bow+. What I meant is that the fact Maddening can beat solo, suggests that you don't necessarily need to optimize your entire team to beat Maddening. The finale-polonaise of these is most brilliant; op. She was perhaps a little stronger in terms of magic power (though that might be due to how I generally use lower power, more accurate spells with most of my mages), but had poor accuracy. But, as you say, Rally Strength in particular is a great Rally throughout the game (especially as a personal), and I think it's because I don't use rallybots in general that Annette hasn't seen almost any actionfor me in Part 2 - I can understand keeping her in as a rallybot even if she no longer is the best magical attacker I could field. Anything you feel is important/relevant or just want to mention. Damage: Damage units are capable of one rounding enemies reliably. Recruited Catherine as early as possible and she didn't disappoint. Vantage tanks need to also be Damage because they only work if they can keep one rounding everything(they also tend to die to gambits and siege). I've seen people swear by how awesome she is as a Wyvern Rider/Lord and how she can OHKO using LIghtning Axe (including the latest builds submission by @Graveless. Restricting her to Bolt Axe on a flying wyvern just seems silly to me. Images from the Roster Status and Skills pages also provide all this information neatly. A list of best classes for each character in Fire Emblem: Three Houses. Easily my fav unit this run. Mid: Healing, Support Late: Damage I also used the Fetters of Dromi. As I did not get her until Chapter 11, Leonierequired a little bit of grinding to get her where I wanted her to be. Being able to use Rally and also dance on the same turn (I'm using Flayn as my dancer) is extremely powerful. Pretty much every other character in the game who is intended to be a mage can check at least one of these boxes. The other thing I'd say is I try to look at characters in a wider team context. How did you use each character, did they fill a specific role in your team? End: Damage-, Support. Brawling Prowess Lv5, Fistfaire, Brawl Crit +10, Death Blow, Hit +20, Final Lv 36: Highest Stats Str 35, Spd 35, Primary Items: Dragon Claws, Killer Knuckles+, Silver Gauntlets+, Battalion: Supreme Armored Co. +7PAtk, +6MAtk, +5Hit, -10Avo, +6Prt, +5Rsl, +10Cha. For Annette and Hapi I am unsure how to build them optimally, so any ideas would be nice. Depends on what you want out of her, Annette's quite flexible. This added bulk kept her going until she had the speed, and alert stance, to just dodge everything. I leave it up to the reader to go through any individual build/guide they're interested in. Early: - Everyone else needed to do hit and run. Her best class is probably bench. With his higher speed, Axebreaker, buffed defense from the shield, and occasional Aegis/Pavise, Felix ends up tanky enough to draw out a couple of attacks per enemy phase. Late: Dancer. Just thinking about trying my first run on Maddening, after beating it with Hard Classic for the first time. Sylvain and Ferdinand can also go Wyvern Lord. Until I do finish a run I can't give a fully informed opinion about much so I'll just take your and others' advice. It should be noted that Falcon Knights in particular have a challenging class progression given that there's no good advanced tier class between Peg. I took her through the Valkyrie training to get Uncanny Blow for the 30+ Hit which meant she never missed an attack afterwards. Her crit was regularly above 70 when using mostly a Killer Bow+, Crit ring and a high crit battalion. The only reason I went Hero is that I hit Level 20 just before I got the Enlightened One class and it was the only Advanced Class I could qualify for with the Axe training done for Brigand. Yes, I only play maddening. Etc. He's also not horrible with swords/riding either. The route is Crimson Flower. Sometimes the devils in the details and why one persons run went much better than someone elses can have a lot to do with the progression path towards the same final class, how they split up instructions, exp, battalions, gear setup, stat boosters, adjutants, how they used them tactically, whether they grinded a lot or not, etc. Wyvern lord. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! BL? Of notable recognition is that he was also the only other unit that could reasonably tank a hit besides Edelgard and not be near death. Mercedes can stay Bishop, she's a healer anyway. Also would bow knight Felix and Wyvern lord Ashe with some bows work? I didn't want to try and train up Riding and miss out on S+ weapon rank for the damage boost. Finished my NG Verdant Wind maddening run recently, this is what I ended up with. DLC wise, I did the Anna quests as well as used the Sauna and some auxiliary battles early in the game. I had not used Jeritza before so his usefulness was a question to me. In my playthrough using Wyvern Lord Annette, she was very similar to a standard mage in terms of utility. If you're hooked on a feeling, Brigand -> Sniper. On my third AM playthrough, I finally made her a Wyvern and she's actually OHKOing most enemies with Lightning Axe and Hit+20. I was just coming here to say Dark Flier, I made her one on my Maddening playthrough and it was so much fun. Early: - And there's a couple of flexible spots where I'll list a few options, but they are largely interchangeable. Ingrid: Lv46 Falcon Knight. If I kept her safe from Mages, Edelgard was nigh unstoppable. Thanks for the insights. ( I read a forum about using a broken weapon in free battles). Stick with Ingrid. Objeckts 3 yr. ago Ferdinand never felt particularly strong aside from Swift Strikes. She really came into the role of dodge-tank after becoming my dancer for the sword avoidance. Late: Damage, Dodge Tank Give her the Secret Transport Force from Anna's paralogue, or if this is NG+ from a BE file, possibly the Black Eagle Pegasus Co. She was so useful that she leveled incredibly fast and began to snowball and vastly outpace my other units between Thoron blasts and Physic healing. Not sure if others would consider this worthwhile, but here's an example of the rally+dance combo I mentioned before. Lance Prowess Lv5, Lancefaire, Death Blow, Aegis, Swordbreaker, Final Lv 36: Highest Stats Strength 33, Cha 35, Primary Items: Gradivus, Spear of Assal, Silver Lance+, Battalion: Black Eagle Calvary +7PAtk, +20Hit, +5Avo, +5Prt, +10Cha. Fighter - Brigand - Assassin (Falcon Knight on last 2 maps), Sword Prowess Lv5, Swordfaire, Sword Crit +10, Sword Avo +20, Alert Stance+, Final Lv 35: Highest Stats Spd 46, Dex 36, Primary Items: Wo Dao+, Rapier+, Brave Sword, Evasion Ring, Battalion: Cichol Wyvern Co +7PAtk, +15Hit, +15Crit, +5Avo, +6Prt, +1Rsl, +10Cha. When I first played through Blue Lions, I recruited Dorothea and made her my dancer. This group can largely be used regardless of route and mostly doesn't rely on overelaborate class progression (with a couple of exceptions which I'll point out). I've always thought that you could only either rally or dance with a unit, which made me never want to make a rallybot the dancer, but some people do seem to like rallybots as dancers, so that's why I ask lol. Difficulty Level Differences Felix: Fighter > Brawler & Brigand > Grappler. Midgame for me is defined by your main units having access to intermediate classes. This is where many of the characters who I was sort of training became benched if they didn't wind up leveling well. 10 Use: Marianne In Maddening Mode, it's understandably easy to get tunnel vision about using the units that are capable of withstanding the most hits and dealing the most damage. And canto so she does not stay to close to the enemies. This is important because his bulk was awful. I raised her sword rank to give her an additional one shot option and picked up Vantage because it allowed her to have a relevant enemy phase for quite some time. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! - Yuri Gagarin, Metal Gear Solid 3: Snake Eater. Even two people who make the exact same "build" might have a different perception on how good it was depending on how they used it, what abilities they chose to use, and how it synergized with the rest of their team. I narrowed this down to 7 core archetypes that I wanted to use (and prioritize training): 1 Physical Tank, 1 Evade tank, 1 Magic tank, 1 Dancer, 1 Dedicated Healer, 1 dedicated Bow user, 1 Mage. It was also a very relaxed Playthough, as I'd would rout some of the earlygame maps for Class Mastery so it can't be really used too seriously.

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